![]() ![]() Start at level 1 in the cleric class and pick the Arcana domain. Since our Castigator will be up and personal most of the time, we recommend grabbing a shield, donning medium armor, and wielding the heaviest Warhammer you can find. Acolyte or Sage is pretty fitting for our Castigator. Choose a background that fits the backstory of your character. If your DM allows variant human, pick that instead, arranging your ability scores as follows: 15 Wisdom, 14 Constitution, 13 Strength, 12 Dexterity, 10 Intelligence, 8 Charisma take Crusher for the free feat.Starting As a Dwarf and choosing the Hill Dwarf subrace will increase our Wisdom by 1 and our Constitution by 2, not only that, we’ll benefit from the Dwarven Toughness feature which will let our Castigator stay up fighting for longer. We want to keep our Wisdom as high as possible. Using the standard array, we’ll get the following: 15 Wisdom, 14 Strength, 13 Dexterity, 12 Constitution, 10 Intelligence, 8 Charisma. This means your cleric will be the wall between the foes and the party, and with you at the front, victory is assured. ![]() Right in the vanguard is where the Castigator shines. This, combined with the Spiritual Weapon and Spirit Guardians spells lets you output a whole world of hurt. The Arcana domain gives your cleric two cantrips from the wizard spell list which you can cast with your wisdom, giving you more tools to play with. We’ll play around with the Crusher and Warcaster feats, so make sure your Dungeon Master allows them if you want to play the Castigator. The Arcana Domain gives us the ability to cast some spells from the wizard class, bolstering our already powerful repertoire. The Castigator is a very powerful build that focuses on the Arcana Domain from the Sword Coast Adventurer’s Guide. When horrors plot to tarnish the magic they have sworn to protect, divine judgment descends upon them. The Castigator, a battle-priest who channels arcane magic to punish the infidelsĪ devout follower of the goddess of magic, our cleric found salvation in the teachings of the scriptures and growth through the art of magic. We’ll be using options from the Player’s Handbook (PHB), the Sword Coast Adventurer’s Guide (SCAG), Volo’s Guide to Monsters (VGtM), and Xanathar’s Guide to Everything (XGtE). Worry not, these aren’t meant to be followed by the letter, feel free to tweak and change as you see fit for your character. Take a seat, be welcomed to the cult-I mean club, let us open the scriptures and see a few builds that make the most of the cleric’s wide potential. You have to adhere to your god’s decrees, weigh your necessities when picking spells and, on top of that, choose between one of the largest selections of subclasses in all of 5th edition. With their ability to fit every adventuring need, playing a cleric can be a daunting task. The cleric is one of the most iconic classes in all of Dungeons & Dragons history, as well as ranking high in popularity between the players’ thanks to their versatility. The embodiments of thoughts and prayers deserve much more than praise. Whether you’re the zealot of an ancient god or a righteous crusader of father sun, your path as a cleric is a perilous one, for not even the gods can wholly shield you from what lies beyond the eye of mortal men, but worry not my friend, carry your holy symbol with pride for tonight, we talk clerics! The Ethos of the piousįlails and miracles. Breathing life into clay, wiping whole planets from existence, and manipulating the very fabric of reality at a whim, the deities of the multiverse are palpable forces that drive reality, and you, my most devout ready, are the instrument of their designs.
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